Have you ever visited a town in the middle of nowhere and have been shocked about
how radically different the place is than what you call home? Everything is shaped by its surroundings, and nowhere is
this more apparent than in these isolated parts of the world, where unique cultures are forced to build amongst
themselves. These differences are not always to be admired though, as what seems to conjure a more simple, fonder time
can actually be archaisms that should have been left in the past. Welcome to the world of Higurashi When They
Cry by Ryukishi07 and 07th Expansion, where the tragedies caused by deranged traditions are the name of the
game in the events that unfold in the twisted village of Hinamizawa.
Set in the year 1983, we follow our protagonist Keiichi Maebara as he leaves the familiar city to move into the quiet village of Hinamizawa. He soon befriends his classmates and starts to get accustomed to his new life here in Hinamizawa, but as the annual Watanagashi festival slowly inches closer, the village’s facade falls apart. It’s not the peaceful town he once thought, but one of horror and brutality. Keiichi finds himself in the middle of a murder mystery caused by the local deity Oyashiro, leading to events that are filled with barbarity that hasn’t been seen since the dark ages, personality shifts, betrayals, and more—a horrifying story full of tragedies that can shake you to your core.
This is all a result of the fact that Higurashi is a horror mystery, a choice that allows the story to use the Visual Novel medium to its fullest extent. After playing through this Visual Novel, the first thing that comes to mind when I think about Higurashi is that it’s truly a shame that horror mystery isn’t more common in Visual Novels: the genre plays exceedingly well with the Visual Novel strength of information management, a defining trait of the medium. With fixed visual perspectives, the ability to explain things in detail while keeping the work engaging, and the flexibility to portray information in many different ways, this is a medium that has all the tools for someone to create something great, and 07th Expansion did just that. It might not be the type of story you might like, but start to play it and it’s hard to deny how well-done this work is and how fitting it is for the medium. Then there’s the quality of the mystery and horror itself. The mystery is some of the best in visual novels as it never feels forced or contrived, and the horror is amazing, rewarding your patience by having some of the most interesting and engaging experiences in this medium. It’s a work that gives you just what you need to let your imagination run wild,with beautiful descents into madness, jaw-dropping betrayals, horrific events, and extremely well fleshed out stories. Higurashi knows what it wants to do and consistently nails it, with events that are some of the most memorable I’ve ever seen.
Though, going back to the premise, the deception of Hinamizawa devolving into a horror mystery isn’t the only deceiving part of Higurashi: there’s more to this Visual Novel than what it appears to be on first glance. Higurashi is a story that is more than just horrific events happening, but a personal story of Keiichi’s inner struggles, the tragedies that surround Hinamizawa, regrets on decisions made in the past, and more. Higurashi is more than just a Horror Mystery it’s gained a reputation for, instead being a story that aims for perfection, creating a complex world that aims to resonate with you instead of trying to just jump scare you… and it does this exceedingly well. The execution is on-point, and the prose and writing are top notch. I loved how this work paced itself, giving the right amount of detail to make this work feel polished and complete while not dragging on, how it was able to monologue thoughts in a compelling way, and how it executed the mystery. This is a work that gets you to care about the characters with great interactions, gets you to resonate with the work itself, and tries to make it’s story truly outstanding. As a result, it’s a work that has great moments, one that is very engaging and very memorable.
Higurashi then wraps this with its atmosphere, one that serves to completely immerse you into the story. When you think about it, a Visual Novel is a terrible medium to portray an atmosphere because it’s compromised in presenting the world: it has a more limited window to display the world in comparison to TV/movies, but it doesn’t leave the world to one’s imagination like a true book can. While everyone focuses on the visuals of a work, it’s the sound that actually creates the atmosphere; it manipulates emotions, places fear into your soul, and creates resonance that allows you to immerse yourself into the world. 07th Expansion realized this and with this realization, utilized sound in a way that created a whole new subgenre in Visual Novels*, one that truly allows the village of Hinamizawa to feel alive. Hinamizawa is already a well-crafted, phenomenal setting—one that creates a realistic yet alien atmosphere that is immersive and believable. Then 07th Expansion adds on this by changing the paradigm of Visual Novels on its head through sound, and frankly you have a work that’s almost unfair with how immersive it is, and it’s stunning. The music in Higurashi is the heart and soul of this game, and without the score, you aren’t truly experiencing this game. While a fair amount of the score is slice of life that is rather unremarkable, single tracks can take a scene and manipulate the reader unlike anything else, being entrancing and stunning to listen in a way that can be breathtaking. The events that we witness here are chilling, haunting, foreign, and amazing, and this experience on the reader is all thanks to the score, a soundtrack that’s one of the best you’ll hear in Visual Novels, as expected from 07th Expansion.
*Technically, Chunsoft coined the term in the 80’s, and was the original term for what we now call visual novels. Unfortunately for Chunsoft, everyone called it visual novels to avoid their trademark, so whenever someone mentions the term Sound Novel, it’s almost exclusively referring to a 07th Expansion work.
All of this being said, there are some side effects of
the choices this game made that aren’t all positive. First and foremost is Higurashi’s Key style of story
progression. Key was/is a popular Visual Novel maker, who made works like Kanon and Clannad. At the
time of Higurashi’s development, the main writer Ryukishi07 saw Key’s success and deconstructed them to see
how they worked. What he found was they try to get you to care about the characters through ordinary, enjoyable days,
but then transition into a more impactful story through a sudden occurrence. Higurashi very much does this,
but instead of the romantic drama Key does, Higurashi turns this into mystery and horror. While some may see
this approach as a negative due to how it slows the game down, how it impacts the early parts of the work, or how it
creates a tonal dissonance. If you asked me however, I think the positives outweigh the negatives. The slice of life
is done well enough to be always interesting thanks to the great humor and excellent character development, and the
slice of life serves to make the twists and horror all that much more compelling because thanks to the slice of life,
the you to care about the characters, and contrast of tone is used to a great effect.
Then there is the “Groundhog Day” approach that Higurashi takes: Higurashi is broken into 8 different chapters, each chapter a unique spin on the story while building the mystery and intrigue onto each other. Each arc adds something new to the experience, feeding you new information while unraveling more mysteries, all working together to make a compelling experience that couldn’t be presented any other way. That being said, there is a huge downside to this approach for now. The series is broken in half, with the first four chapters being reviewed today known as the question arcs. These arcs are exactly what they say on the tin—serving only to build the mystery and not really answer the dying questions the player might have, which can seriously hinder the experience for some. If you’re interested in playing this, I’d wait until all 8 are out.