Soo... Playing too much Steins;Gate can really do something to you. I just wrapped up my
Video Review of the Visual Novel,
but while I was playing through, It made me think of the many theories of time travel. I decided to unleash a little
bit of my own Game Theorist in me, and I was inspired by some oftheRPGposts on TAY recently, so why not?
When we play a RPG, we
have always been viewing it as one linear story, without any changes. What if I told you that all RPGs have branching
paths like visual novels and we have just been ignoring them?
The many worlds interpretation is one of the basic concepts of quantum physics.
Pretty much what it says is this: whenever a decision is made, the universe branches into two, and all of the worlds
are real. the points that change the world is called a singularity.
What does this mean for RPGs?
I believe there are 2 singularity points in an RPG, where the path you take can
influence the world of the RPG: Story changes, and save points. The first one is the most similar to the adventure
games, where you have to make a decision in the plot in the story. Every decision makes a different world. An example
would be WRPGs like Mass effect.
The second type isn't as obvious, and I like to call it the Save point singularity point.
What is a save point? When you look at it in a gameplay perspective, you might just call me crazy. It's made for you
to save your place, in case of a boss battle, or so you can come back. Think of it in a story perspective though. A
Save Point, is an important point in an RPG.
They usually put these right before a boss,or some other important decision. When you think
of it in that way, it's very similar to adventure games and Visual novel games, but instead of actually determining
with a choice, you determine it with actions. Every time you lose against a boss, that's one world, and the people of
that world has to live with that decision. Most games just flash a game over screen and brings you back to your
choice, but some do show the consequences of failing, like in Chrono Trigger, every time you get a game over, it shows
Lavos destroying the world. It gives a scope of your actions, and it shows what happens if you do fuck up. I think it
changes the whole perspective of the game, and it gives it that extra push from great to absolutely fantastic.
Every time you come back to a save, think of it as another world in the many parallel
worlds going on. Think of your experience as the cherry picked worlds, as obviously your death doesn't affect the
story. Game Devs, if you are listening, give this a shot! Have it so it sticks to one world line, and where when you
die, you just shift to another character and the world has to live with your consequences of the hero dying. I'd be
I hope you enjoyed this post, and next time, think about this when you are playing
through some RPG, It could change your whole viewpoint of the game.